Rainbow Six Siege Update 2.94 Released for Anti-Cheat Adjustments; Y10S1 Designer Notes Released

by Alex Co February 18, 2025 9:40 am in Title Updates and Patches
Rainbow Six Siege Update 2.94

[summaraize]

Ubisoft has released a hotfix for Rainbow Six Siege this February 18 during the game’s short maintenance downtime. While there is no new content introduced, we are getting updates to the Anti-Cheat. Players should see this as Rainbow Six Siege update 2.94 (version 1.000.099 on PS5/XSX), and should be a small download on all platforms.

Alongside that, Ubisoft has also talked about Y10S1 and why there won’t be balance changes included with the patch.

Rainbow Six Siege’s Anti-Cheat Gets Updates With New Patch Released on February 18, 2025

R6 Siege Update 1.000.058

Ubisoft announced only one thing regarding today’s patch: “A hotfix will be deployed today, February 18th. This update includes multiple Anti-Cheat fixes.”

The downtime is expected to last 60 minutes and should be over by the time you read this.

Players can expect another massive update to be released for the game sometime next month via Operation Prep Phase. It will feature a new Attacker in Rauroa, which uses the D.O.M Launcher as her specialty gadget.

For those looking for another round of balance changes, that won’t be part of the roll out of Season 10. Today, Ubisoft has explained the reasoning behind it with the Y10S1 Designer Notes.

R6 Siege Y10S1 Designer Notes Explain Balance Situation

Ubisoft states, “We have decided to let the game stabilize for a bit longer than usual in preparation for everything coming and start the new Siege era with more stable data overall. Every patch we release, even though we are building towards a fixed direction, adds more entropy into the mix, making it harder to evaluate the impact of every change. ”

The devs add, “When we see operators with very high presence, we see a reduction on variety. Playing and facing the same operators repeatedly can be boring and feel repetitive. Their ideal presence is around 13%, even though we don’t aim strictly for this. If every operator were in their sweet spot data-wise, it would mean that everyone is viable in all situations, making operator selection feel meaningless. This is why we intend to make them situational, so the map, site, intel available, and team composition determine who is the best option. Every operator must be strong in the right situation but with flaws in the wrong one. On the other hand, operators with extremely low presence might be boring, not impactful enough, or simply not fitting into the current meta. And our approach is different depending on the reason.”

You can read the full report of the Designer Notes here.

That’s not all. Siege X has also been announced. The full reveal will last three hours and is set to air on March 13.

Stay tuned for more Rainbow Six Siege coverage here on MP1st, as we’ll be reporting on just what Siege X is once we know more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.