No Man’s Sky Update 5.071 Delivers First Set of Beacon Fixes

by Alex Co June 9, 2025 7:50 am in Title Updates and Patches
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No Man's Sky Update 5.071

[summaraize]

On June 9, Hello Games released No Man’s Sky update 5.071 (version 5.71), the first set of fixes for the Beacon content drop. While today’s No Man’s Sky update addresses a significant number of bugs, expect more updates to be released in the coming days and weeks.

The patch also contains console-specific fixes for PlayStation, Xbox and Switch 2 players. Read on for the complete patch notes below.

No Man’s Sky Update on June 9 Brings It to Version 5.071/5.71

Bug Fixes

      • Fixed a rare issue that could cause newly-claimed settlements not to have an Overseer’s office.
      • Fixed an issue that could cause the settlement teleport destination to become the centre of the monument, rather than office.
      • Fixed an issue that caused the camera to be incorrectly positioned when first interacting with non-Autophage settlements.
      • Fixed a number of issues that could cause Sentinel raids on settlements to escalate the player’s wanted level.
      • Fixed a rare issue where settlement building terminals would read out information about the wrong building.
      • Fixed an issue that caused some Autophage settlement parts to be replaced with stone versions.
      • Fixed a number of issues with the UI progress dial when retiring as the Overseer of a settlement.
      • Fixed a number of issues with settlement UI pages when viewed in non-standard resolutions.
      • Fixed an issue that caused “faulty goods” decisions to be chosen too often when solving settlement dilemmas.
      • Fixed a number of issues with the display of stats on the settlement history page.
      • Fixed an issue that caused settlements claimed prior to 5.7 to have all empty stats on the settlement history page.
      • Fixed a number of minor visual issues with Autophage settlement parts.
      • Fixed an issue that caused Autophage settlers to be visible before being properly revealed.
      • Fixed an issue that caused settlement building upgrades to fail to take their materials from the player inventory when started.
      • Fixed an issue that could cause missions to display incorrect information when there are several settlements in the same system.
      • Fixed a rare issue that could cause players to appear to own settlements they do not.

Console Fixes

      • Fixed a number of particle rendering issues affecting PC, PlayStation 5, Xbox Series S/X and Switch 2.
      • Fixed a number of minor text issues.
      • Fixed a number of minor icon issues.
      • Fixed DualSense controller vibration on PS5.
      • Introduced a number of memory optimisations on Xbox Series S/X.
      • Introduced a number of memory optimisations on PlayStation 4 and Xbox 1.
      • Fixed a hang that could occur when loading into a settlement after changing the system time.
      • Fix a crash related to settlement upgrading.
      • Fixed an animation crash.

Mission Fixes

      • Introduced a number of optimisations to mission markers.
      • Optimised settlements meshes.
      • Introduced an optimisation related to base building.
      • Introduced a number of optimisations for NPCs.
      • Introduced a number of rendering optimisations.

Expect more fixes to be released by Hello Games in the coming weeks if past content drops are anything to go by.

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Tags: No Man's Sky
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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