MultiVersus Update 1.41 for Version 1.2.3 Enables All Fighters in Local Play and More

by Alex Co August 29, 2024 1:02 pm in Title Updates and Patches
MultiVersus Update 1.41

Player First Games has pushed out MultiVersus update 1.41 on last-gen, update version 1.041 on current-gen this August 29. This title update enables all fighters to be playable in local play game modes and also introduces a host of fighter balance adjustments,

Patch Notes:

General 

  • All fighters are now available for play in local play game modes

General Combat

With the Ground Bounce Auto-Tech system now in place, we’re able to start bringing back more ground bounces and improve combo routes and approach options. This is the beginning of this effort.

  • Air Down and Air Down-Forward Dodges will now more reliably land on platforms
  • Certain air attacks now maintain less momentum when executed as part of a dodge off of a platform

General Bugfixes

  • Fixed an issue where controller rumble was not properly playing
  • Fixed an issue where the Marceline Ringout was disabled
  • Fixed an issue where Voice Lines were not playing for some characters

Rifts

Rift Updates

  • “In The Shadows” gem is now re-enabled
  • Fixed issues with the camera preventing progression during the co-op golf mini-game

Characters

Legend:

= Buff
– = Nerf
~ = Change
= Bugfix
Note: Attacks callouts reference default controls.

Agent Smith

  • Ground Up Attack
    • + On-hit cancel window advanced 2 frames
  • Air Up Attack
    • + Repeat-move lockout reduced to 13 frames from 18 frames
  • Air Neutral Special
    • + Start-up window before charge reduced 4 frames

Beetlejuice

  • Ground Dash Attack
    • + Knockback scaling increased to 20 from 18
    • + Damage increased to 9 from 8
  • Ground Side Attack 2
    • + On-hit cancel window advanced 1 frame
    • – Hitstun reduced
  • Ground Side Attack 3
    • + Start-up window reduced 3 frames
  • Ground Down Attack
    • + Start-up window before charge reduced 4 frames
  • Ground Up Attack
    • + On-hit cancel window advanced 5 frames
    • ~ Hitbox updated to better match the fist on up attack
  • Air Side Attack
    • + Damage increased to 8 from 7
    • + Knockback scaling increased to 15 from 13.5
  • Air Up Attack
    • + Damage increased to 7 from 6
    • + Knockback scaling increased to 9 from 8
  • Ground Down Special
    • * Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath Beetlejuice
  • Air Side Special
    • + Sour Spot Hitbox Damage increased to 7 from 5
    • – Sour Spot Hitbox Knockback reduced to 2650 from 2800
    • + Knockback Scaling to 15 from 9

Garnet

  • “Marker” Perk
    • ~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena

Jake

  • Air/Ground Side Special
    • * Fixed an issue where Jake wouldn’t look like he was running while moving as a horse

LeBron

  • Air Down Attack (Basketball and No Basketball Versions)
    • + Now allows fast-fall during attack start-up
  • Air Neutral Attack
    • ~ More upward aerial momentum is maintained on attack start-up

Morty

This is a revert to the Air Side Attack 1 changes from patch 1.2.0. This should make the Air Side Attack more reliable connecting into Air Side Attack 2 and it should bring back its ground bounce properties due to the knockback angle popping up less.

  • Air Side Attack 1
    • – Knockback reduced to 1000 from 1300
    • – Knockback scaling reduced to 5 from 6
    • + Knockback angle made more horizontal allows for more ground bouncing
  • Air Down Attack
    • + Hitbox start-up time advanced 1 frame; Hitbox active duration increased 1 frame
    • ~ Visual effects now better match attack properties
  • Ground Up Attack
    • + Gun tip Hitbox damage increased to 6 from 1
    • + Knockback increased to 1350 from 750

Reindog

  • Ground Side Attack 1
    • – Hitstun reduced
  • Air Side Attack
    • + Knockback made more downwards to allow ground bounce combos
  • Air Neutral Attack
    • + Projectile start-up time reduced 1 frame

Shaggy

  • Rage Air Side Special
    • * Fixed an issue where this attack was breaking armor unintentionally

Taz

  • Dodge Land
    • * Fixed an issue where Taz’s dodge land would not slide off of platforms

Once another MultiVersus patch is out, we’ll be sure to let our readers know.

[Source: MultiVersus]

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Tags: MultiVersus
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.