Hunt Showdown Update 1.000.006 Leads You Back to Stillwater Bayou With Patch 2.0.1
Crytek is sprucing up Stillwater Bayou in Hunt Showdown 1896 and you’re invited to visit the place one more! The Hunt Showdown update 1.000.006 patch is now live on consoles and PC, and this brings a load of improvements to the map! Curious what they are? Read on for what the CryEngine 5.11 can do to an old map to make it look new again!
Hunt Showdown Update 1.000.006 Patch Notes for September 18:
The Stillwater Bayou Improvements:
- Complete upgrade of the Stillwater Bayou map using the power of upgraded CRYENGINE 5.11
- Extensive terrain improvements
- Enhanced lighting tech and global lighting improvements across the map and inside compounds
- High detail pass on all compounds, with significant upgrades to dressing and assets
- A complete rework of the swamp biome, with improved vegetation and ground details
- Improved, more detailed water
- Shader improvements
- Better readability with improved color and tonal separation in key areas
- Fine-tuned and improved design of key areas such as Reynard Mill & Lumber, Blanchett Graves, Lockbay Docks, Stillwater Bend, and Pitching Crematorium, with new paths, windows, doors, and access points.
Highlights:
- Complete upgrade of the map, brought to life through the power of our new and updated CRYENGINE 5.11.
- Full rework of the swamp biome.
- Extensive terrain and vegetation improvements.
- Detail, dressing, and lighting pass on all compounds.
The swamp biome has been carefully reworked to offer a more immersive and challenging environment. We’ve made targeted terrain improvements and enhanced the lighting and details across various compounds, refreshing key areas while maintaining the essence of the original map.
Specific areas like Reynard Mill & Lumber, Blanchett Graves, Lockbay Docks, Stillwater Bend, and Pitching Crematorium have been fine-tuned with new paths, windows, doors, and strategic access points to encourage dynamic gameplay.
General Updates:
We’ve addressed several community-reported issues in this update and are committed to making ongoing UI improvements based on your feedback. This is just the first step in a longer process, with many more issues to be addressed in the coming updates. Thank you for your continued support and patience.
- Added the Bounty Hunt lobby to the ‘PLAY’ section in the top navigation.
- Clicking on Bloodline Info above a Hunter in the lobby now opens the player profile.
- Currencies in the menu header (top-left) now display in their respective colors.
- Streamlined the ‘Quit’ button interaction for keyboard and mouse users.
- Updated certain 2D icons, replacing older versions with new designs.
- Added a shortcut command for ‘Inspect Equipment’ in the lobby screen.
- Favorite filters are now prioritized.
- Owned items will always appear first in the inventory.
- Removed ‘GEAR’ from the top navigation.
- Removed the ‘Sell’ confirmation pop-up window from the Gear screen.
- Blood Bond prices are now more prominent when purchasing Skins.
- A distinct gold pop-up has been added for items that can be purchased with Blood Bonds.
- Spear melee damage has been reduced.
- Spear light attack speed has been reduced.
- Decreased the chance to spawn in a corner compound in favor of more spawn fights.
- Rotjaw will now drop 2 Bounty Tokens instead of 1.
Bug Fixes:
- Hellborn
- Fixed an issue where the Hellborn could spawn next to an extraction location.
- Rotjaw
- Fixed an issue where Rotjaw could get stuck during combat indefinitely.
- Fixed an issue where Rotjaw would try attacking players outside the arena.
- Fixed an issue where players would not receive credit for killing Rotjaw, with only the Accolade for banishment being awarded.
- Fixed an issue where Rotjaw could get stuck underwater after downing a player near the arena’s edge. While Rotjaw could still be damaged if her location was found, the death animation would not play when she was killed.
- The Butcher
- Fixed an issue where The Butcher could get stuck under the stairs in Lockbay Docks.
- Performed a player collision pass on complex groups of trees and roots, to prevent the player from getting stuck between objects.
- Performed a cloth adjustment pass for all Boss Target lairs to reduce the noise and open some sight lines inside.
- Stillwater Bend: Opened a long line of fences to the southwest cornfield.
- Pitching Crematorium: The southern downwards ramp and the east entrance have been tweaked.
- Reynard Mill & Lumber: Added stairs to the Boss Target lair in the workshop building to connect the upper and lower parts. Additionally, a window has been added.
- Blanchett Graves: Added an open door to the northern entrance of the church and performed small adjustments around the graveyard.
- Lockbay Docks: Added a window to the upper section of the boat house, making parts of the roof accessible. Smaller adjustments for attacker spots have also been made.
- Fixed bugs that could lead to crashes on dedicated servers.
- Fixed an issue where a black screen could appear when launching the game for the first time on Windows 10.
- Fixed an issue where Alt-Tabbing in and out of the game could occasionally cause the display to freeze, showing a static image while the game and audio continued to run in the background.
- Fixed a bug where the KDA in the lobby did not count assists, causing it to differ from the KDA displayed in the statistics screen.
- Fixed a bug that caused the Concertina Trip Mine to be inconsistent, often dealing only a single tick of damage.
Enjoy the newly imagined map, hunters!
[Source: Steam]
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