Hell Is Us First Update 1.006 Adds New Quality-of-Life Features
Developer Rogue Factor has released the first post-release patch for Hell Is Us, and it’s more than your standard set of fixes, as this one even introduces new quality-of-life features.
Console gamers will see this as Hell Is Us update 1.006 (complete version 1.006.000), which now allows interaction actions to be remapped. The weapon information panel also displays damage values for charge attacks, and more.
Alongside the new features, there are also aa good chunk of bug fixes as well, which are all outlined in the patch notes.
Hell Is Us First Update Released on Sept. 23 and Brings New Features, Bug Fixes via Patch 1.006
New Features
- Interact actions can now be remapped.
- Weapon information panel now displays charge attack damage values.
- Timeloop designation (tier and codename) is now shown in the Exploration tab of the datapad.
- Drone Translation and Observation screens feature a larger text window.
- Last consumable item now remains in the loadout with a quantity of 0.
- Crafting of items is blocked if there isn’t enough inventory space.
- Player’s HUD bar will dynamically hide even when a permanent buff is active.
Fixes
- Fixed a rare issue preventing interaction with the rotating door puzzle after the Monsters Do Exist cinematic.
- Endgame save is now created after the cinematic, allowing players to retrigger it in case of a crash.
- Fixed a potential crash when traveling to the Auriga Museum.
- Gluttony Glyph behavior now correctly matches its description.
- Various fixes for input remapping and display.
- Removed stutter when sliding down ladders with camera movement lag value below 1.
- Fixed potential issue with incorrect character rotation when using ladders.
- Exiting the Navigation map while selecting a travel destination no longer causes a soft lock.
- Subtitles now behave correctly when crafting, researching, or pausing.
- Fixed multiple level collision issues.
- Fixed various audio issues.
- Fixed various rare crashes.
- Fixed multiple UI issues.
- Fixed several combat issues.
- Achievements/Trophies now calculate correctly if data was accumulated in another save slot or in the demo. This affects the following:
- Man of the People
- Super-Sleuth
- Good Vibrations
- Tech-Savvy
- Emotional Damage
- Emotional Warfade
- Curator
- Antiquarian
- Keymaster
Tweaks
- Default HDR minimum luminance changed to 3.
- Animosity Glyph behavior improved.
- Teleport skills now better detect the environment.
PC Only
- Monitor selection is now available in video settings.
- DLSS Frame Generation no longer requires a game restart.
- Upscalers and Frame Generators now exclude themselves correctly.
Xbox Series X Only
- Potential fix for crash in Quality Mode when traveling to APC or another map.
While not itemized, Rogue Factor also says that “multiple optimizations and bug fixes” have also been applied to improve the game’s overall stability and gameplay experience.
If you’re on the fence about whether to buy the game even after trying the demo, check out our review, which goes over the good and bad parts of the action game.
If Rogue Factor releases another patch, expect it here on MP1st.
Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.

