Diablo IV Update 1.061 Brings Promised Changes in Version 2.0.3
While Blizzard released a patch to fix some of the issues from the Diablo IV Vessel of Hatred 2.0 patch last week, the studio promised that version 2.0.3 is set to be released in the coming week (which is this week), and the download is live now. Those on consoles will be able to download Diablo IV update 1.061, and this is to bring the game to version 2.0.3.
Diablo IV Update 1.061 Official Patch Notes:
User Interface and User Experience
- The crafting notification for Runes now displays what’s being crafted instead of the Runes used.
- The recipes for crafting random Runes at the Jeweler now include what Runes are needed for each recipe.
- The tooltip for swapping Runes and Gems in sockets now says “swap” instead of “socket” when in that context.
- Tooltips for Runes and Runewords have been updated to better communicate their effects.
- The tooltip for Masterworking now indicates that the item must be Tempered twice before it can be Masterworked.
- Various tooltips and icons for crafting materials have been updated for improved readability.
- Infernal Hordes and Kurast Undercity will now be at the top level of activities in the Party Finder menu, alongside activities such as the Pit and Dark Citadel.
- The icon for Glyph Sockets has been adjusted to make it more visually distinct in Paragon Boards.
- The Non-Physical damage stat has been removed from the Character Stats window.
Developer’s Note: The Non-Physical Damage stat consists of separately listed stats of all included elements, such as Fire Damage. This stat was also incorrectly listed as a standalone entry and has been removed. Its impact on the individual elements has not changed.
- Combat text for damage numbers are now abbreviated.
- e.g. 10000 damage now displays as 10k damage.
- New Nahantu-themed loading screens will now appear in-game.
Kurast Undercity
Developer’s Note: These updates aim to improve the overall value of rewards in the Kurast Undercity while reducing unnecessary friction for leveling players.
- Rewards from successful Kurast Undercity runs have been improved.
- More random items will drop.
- Now at least 1 Legendary Item is guaranteed to drop.
- Gold drops have doubled.
- Minions with the Extra Health monster Affix will no longer spawn.
- The health pools for bosses and greater afflicted monsters have been reduced to achieve closer parity with similar dungeon content.
- The spawn frequency between afflicted super Elites and afflicted regular Elites has been slightly adjusted.
- The number of normal monster mobs spawned from the Spirit Beacon encounter has been slightly reduced to improve clarity for the objective.
- Timer adjustments
- The starting time for a base run—with no Tribute applied—has been increased from 100 seconds to 120 seconds.
- Afflicted regular Elites now grant a 10 second time bonus, increased from 8 seconds.
- Afflicted super Elites now grant a 15 second time bonus, increased from 14 seconds.
- Tribute of Titans can now drop outside of defeating bosses.
- Increased the drop rate of Rare Tributes throughout the game, other rarities are unaffected.
Season of Hatred Rising
- The following changes have been implemented for the Realmwalker event:
- Realmwalker no longer reduces spawns if only one person is following it.
- Increased max spawns allowed at a time to 20, previously 15.
- Increased the base movement speed of the Realmwalker by around 15%.
- Every time you kill a wave of Bloodbound Guardians, the Realmwalker’s movespeed increases by 10%. For example: If you kill all 3 waves of Bloodbound Guardians, the Realmwalker will move 30% faster, in addition to the 15% base increase.
- The Realmwalker now has a low chance to summon a Treasure Goblin.
- Removed 1 Hatred Spire from the Ritual phase of the event in Nahantu. Three Hatred Spires will still spawn when the event occurs in Estuar, the continent home to the 5 Regions of Diablo IV’s base game.
- Removed the Hatred Rising icon from the map. Players will now find the Realmwalker via the event icon.
- Various miscellaneous changes to make the event progress quicker.
Balance Updates
Sorcerer
- The Overheating Aspect now scales with Incinerate Skill Ranks.
- The Charged Flash Aspect now scales with Charged bolts Skill Ranks.
Mythic Unique Items
Doombringer
- All Stats increased from 114 to 160.
Shattered Vow
- Life increased from 444 to 1,200.
The Grandfather
- Life increased from 662 to 1800.
- All Stats increased from 150 to 220.
Shroud of False Death
- Life increased from 222 to 800.
- All Stats increased from 111 to 160.
Nesekem, the Herald
- Life increased from 464 to 1200.
Harlequin Crest
- Life increased from 465 to 800.
Andariel’s Visage
- All Stats increased from 77 to 110.
Tempering
- The minimum damage values on Legendary Elemental Surge Tempering Affixes have been increased from 300 to 900 damage. The maximum values remain unchanged.
Miscellaneous
- New graphics options have been added
- Chromatic Aberration Toggle
- Ultra setting for Ray Tracing Reflections
- The number of Scrolls of Restoration reward from the Dark Citadel Weekly cache has been increased. Previously, the reward was 1-2 on all Torment Difficulties.
- Torment I: 1-2
- Torment II: 2
- Torment III: 2-3
- Torment IV: 3
- The following Items were not available during Patch 2.0.2 and have now been enabled with Patch 2.0.3
- The Aspect of the Agile Wolf
- Azurewrath
- Frostburn
- Shroud of False Death
- A new whisper objective for completing a Dark Citadel wing has been introduced.
- A new mount trophy has been added as a reward for reaching Paragon 300.
- Super Elite monsters will now drop even more loot.
- Previous: Super Elites drop 1-2 times as much as Elites.
- Now: Super Elites drop 3 times as much as Elites.
- Elite monsters with the Waller affix now cast less walls, and the walls now last 3 seconds, reduced from 5.
- The amount of barrier Varshan gains when summoning additional monsters and during the cone waves attack has been reduced.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader on PlayStation™ 4 had a distorted voice.
- Fixed an issue where the Screen Reader did not function within the Reinforcement tab in the Mercenaries menu.
Season of Hatred Rising
- Fixed an issue where the Tier 3 reputation reward from the Zakarum Remnants granted the wrong item type.
- Fixed an issue where the Tier 7 reputation reward from the Zakarum Remnants granted Sigil Powder instead of Artificer’s Stones.
- Fixed an issue where the Slight Challenge Objective could reward favor upon completion before Chapter 3 of the Season Journey was unlocked.
- Fixed an issue where consuming a Seething Opal would always guarantee a drop from the first monster killed, instead of only guaranteeing a drop the first time a Seething Opal was consumed.
- Fixed an issue where destroying an object right after consuming a Seething Opal would immediately remove the buff.
- Fixed an issue where Bloodbound Guardians spawned during the Realmwalker encounter could still damage the boss after it was defeated.
- Fixed an issue where no additional monsters would spawn if a full wave of Bloodbound Guardians were killed.
Dark Citadel
- Fixed various issues where tooltips and map icons did not display properly in the Dark Citadel.
- Fixed an issue where characters could become invisible if they evade while the Faeroc monsters were in the air.
- Fixed an issue where multiple Counterspell Elites could exist at the same time.
- Fixed an issue where missed cosmetic items dropped in the Dark Citadel would not be sent to the missed equipment tab of the Stash.
- Fixed an issue where using the Town Portal while in the Dark Citadel took the player back to their preferred town instead of to the Ancient Nexus.
- Fixed an issue where the player could enter the Dark Citadel without completing the Crater of Lost Souls Quest.
- Fixed an issue where the visual effects for Soul Bombs cast by Gorshak did not follow the player after they used a movement ability such as Dash or Leap.
Developer’s Note: Soul Bombs are the explosion effects that appear as dark and red circles under the player during the encounter.
- Fixed an issue where the objective to obtain a Ward Stone wouldn’t properly update if a Soul Siphon was charged while carrying a Ward Stone.
- Fixed an issue where players were stuck in the Citdael Wing when both Hurstt and Vorshok bosses were in the Realm of Oblivion. Now, a Teleporter Elite will spawn as intended, which can then be killed to transport you to the Realm of Oblivion.
- Fixed an issue where the Death’s Debuff Icon and Siphon Symbol Icon would overlap each other when in the Realm of Oblivion.
- Fixed an issue where traveling into the Realm of Oblivion with a Ward Stone during the encounter with Gorshak would prevent the Realm Guardians from spawning.
- Fixed an issue where the player would get instantly teleported out of the Seething Realm if Gorshak died while the player was in the Realm of Oblivion.
- Fixed an issue where using an immunity effect—such as Blood Mist—when Zagraal uses the Soul Entanglement wipe could cause the player to become stuck at 1 health.
- Fixed an issue where Kubal could be damaged from outside the Boss arena.
- Fixed an issue where defeating Kubal too quickly could block progression.
- Fixed multiple miscellaneous visual issues with cosmetic rewards from Dark Citadel.
Kurast Undercity
- Fixed an issue where the time limit could be avoided by teleporting to the next floor just as the timer expired.
- Fixed an issue where the progress bar did not display the accurate time needed to complete the channel when teleporting to a new floor.
- Fixed an issue where moving did not cancel teleporting between floors.
- Fixed an issue where Flesh Cultivators wouldn’t pursue the player.
- Fixed multiple instances where certain UI elements were not indicated as unusable when the player did not have enough materials.
- Fixed an issue where players could avoid damage during the Vortex portion of the Longtooth encounter.
- Fixed an issue where the Undercity Trailblazer achievement could not be earned as expected.
- Fixed an issue where destroying structures could spawn lesser afflicted enemies instead of an Elite Monster
[Source: Blizzard]
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