Resident Evil Requiem Devs Aims to “Play Around With Player’s Emotions,” Teases New System That Hasn’t Been Revealed Yet
With Resident Evil Requiem (Resident Evil 9), Capcom isn’t just introducing a new protagonist, but they are also looking to shake things up when it comes to how players experience horror and the cycle that comes with it.
This is something RE: Requiem devs explained alongside other info that makes the wait for the horror sequel just much harder.
Resident Evil Requiem Will Toy With Players’ Emotions
In a video interview, game director Koshi Nakanishi and producer Masato Kumazawa talked about Resident Evil Requiem, and one of the topics discussed was how the developers have a gameplay loop of a horror sequence, followed by a “release” that lets you come down from that frightended state, to something more peaceful or combat-focused to shake things up.
In Resident Evil Requiem, the developers teased that they have a “new system,” though they can’t talk about it yet. Not only that, but they are aiming to toy around with emotions of people playing the game, suggesting there might be some shocking moments.
The two Capcom devs said (via a translator), “I think they reflect a typical game design that we have for this series where, you know, you can’t keep the horror tension to the max through the whole game because it’s quite exhausting. So you need to have this kind of dynamic pacing curve where you’ll have a very tense horrific sequence, and then we give you a bit of a release or a catharsis from that and let you sort of come down from that with more slightly peaceful exploration or some exciting combat, and then we gradually bring you back up the horror part of the curve.
“Again that’s the sort of standard practice for Resident Evil. The difference this time is there’s a fresh there’s a new system that I can’t quite get into yet. But if you think of the difference between the tension and the release being a certain sort of size of wavelength as it were of that curve. I want to make the distance between those aspects like bigger than ever before in the series. And it just becomes a complete roller coaster ride between the different aspects of the series. And I’m very excited for people to eventually understand what I mean by that. We’re definitely going to play around with your emotions a lot with this one.”
This sounds intriguing, to say the least. Let’s hope whatever this new system is, it doesn’t break the franchise’s tried-and-tested formula.
Resident Evil Requiem is due for release on Feb. 27, 2026 on the PS5, Xbox Series X|S and PC. If you haven’t seen the main monster that stalks the player, you might want to give it a look, and it’s definitely one of the scariest monsters in the franchise we’ve seen.
The second official trailer for RE: Requiem has also been released today, which we’ve included below.
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