Mycopunk Console Version Is Something the Studio Would Love to Do

by James Lara August 11, 2025 4:36 pm in News

Mycopunk’s early access launched just a month ago, and it’s already drawing in a lot of good reception from players and critics alike. While the road to 1.0 is often a long one, Studio Pigeon at Play seems to have already a strong understanding of what they need to do to get there.

However, what remains uncertain is whether that road to 1.0 would include a console release. Well, we got an answer for you, and the good news is that the studio is interested in a console port.

There’s Hope for a Console Release of Mycopunk

Speaking to MPst in a recent interview (which you can read here), Pigeon at Play’s Game designer, VFX & Tech artist, and writer, Noah Matheu, commented on the potential for a console port for Mycopunk. While he didn’t outright say yes or no, he did say that the studio would “love” to, and that many of them are console fans who grew up on those platforms.

“Yes! We would love to. A lot of us are old Halo fans and console gamers, so it would be great to bring Mycopunk over to those platforms.” Noah Matheu said, “Porting takes a good chunk of logistics and time, though, so we don’t think we’ll be able to really give that a shot until we have some breathing room after our 1.0 launch.”

Despite the game being in a very good shape, with player reviews overly optimistic on Steam, the game will remain in early access until the studio feels it’s ready for the big 1.0 launch. This period is being used to gather feedback from players in order to shape the game and future content, which, as Noah puts it, will help them determine the “best long-term structure” for the game.

But for now, things are looking pretty good for a potential console release, and we’re hopeful the team finds the much-needed success in both the early access and the lead up to the game’s launch.

Mycopunk is now available on Steam via early access.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.