Blue Prince Update 1.007 Released That Addresses PS5 Save Rollback Issue, Story Fixes; Version 1.10 to Be Final Content Patch

by Alex Co May 22, 2025 12:49 pm in News
Blue Prince Update 1.007

[summaraize]

PS5 players annoyed at the Blue Prince sav issues, Dogubomb finally has a patch that addresses that available today! This patch is also available on Xbox and PC, and it address a good number of bugs as part of the version 1.04.5 patch.

For those on PS5, you’ll see this download appear in your notifications as Blue Prince update 1.007. Aside from the save rollback issue, there’s a good number of story-related bug fixes as well, which will be considered spoiler-ish in nature. There are also late-game bug fixes, so proceed with caution before reading the entire changelog.

Blue Prince PS5 Save Rollback Issue Addressed in Patch 1.007

Here’s the announcement from Dogubomb about the save issue:

“This patch also includes a fix for the PS5 Save Rollback Issue that was preventing players from progressing their explorations of Mount Holly.

This issue was caused by a duplication of save data causing new save information to time out and not be saved. This problem has now been addressed and players should have no issues progressing and saving the game past the point where the bug was initially encountered.

We have worked tirelessly with Sony to avoid any save files being lost once the game patches .However, content that was not saved during the Rollback Issue has unfortunately been lost. Players should be able to return to Mount Holly at the point where they encountered the bug.”

Before reading on, there are spoilers listed below even for late game content. Read the complete changelog at your own risk.

Blue Prince May 22 Update Patch Notes and It’s Full of Spoilers

  • Fixed the rollback bug that was interfering with saving the game on PlayStation for some users
  • Fixed a bug occasionally preventing players from entering the highest rank due to a rogue collider.
  • Fixed a bug that could cause you to lose steps when investigating the east sealed antechamber door while in a gymnasium.
  • Fixed a potential collider softlock that could occur after digging up treasure in the Cloister.
  • Fixed a potential collider softlock that could occur after digging up treasure in the Closet.

LATE GAME SPOILER CHANGELOG BELOW – Read at own risk

  • Boat Ride cinematics can now be once again skipped (this had been disabled because of a soft lock that has also now been fixed.)
  • Lever pull cinematics can now be skipped.
  • Added additional safety checks to address reported soft locks some users reported encountering in the Casino.
  • The 7-letter title in the Gallery now accepts an overlooked regional spelling as a valid solution
  • Boudoir Safe now accepts one alternate regional solution.
  • Safes now remain open on subsequent days after unlocking them.
  • A bug has been fixed in Maid’s Chamber and Servant’s Quarter that would occasionally cause payroll to not spawn.
  • A bug has been fixed in an upgraded guest bedroom that was causing a one-time trigger to occur multiple times.
  • Edited the wording of “Question 33” to provide more clarity. The solution remains unchanged.
  • Cleaned up the mathematical symbols of “Question 46” to provide more clarity. The solution remains unchanged.
  • Unified Date formatting in terminal logs for consistency.
  • Repositioned a (Blue Tents) memo in a ‘found floorplan’ to fix a bug causing it to occasionally not appear. (no content change)
  • The experiment that “lowers water” will now be replaced with an experiment variation that “raises water” if there is not currently any water to lower.
  • The experiment “Each time you view your map, lose 10 steps and then” has been changed to “The next 10 times you view your map, lose 10 steps and then”
  • The experiment “Gain 1 Key for every 40 steps you have” has been changed to “Gain 1 Key for every 30 steps you have”
  • The experiment “Gain 1 Key, 1 Gem or 1 Gold (selected at random)” has been changed to “Gain 1 Key, 1 Gem, or 1 Die (selected at random)”
  • On Day One, the trunk in the bedroom will no longer only appear after the first draft.

We would also like to add that we are currently working on a feature to use the Blackbridge Terminal’s “IMPORT TROPHY DATA” feature to work with platform achievements that have been previously earned (even if they don’t exist in any of your current save files.) We expect this feature to be completed soon and will be included in an upcoming patch, thank you for your patience.’

Blue Prince’s Future and the Road to 1.10

Dogubomb has confirmed that version 1.10 will be the game’s final major update and will be the “definitive version of the game.”

  • Some of the planned features of this major update include:
  • an overhyped arcade game
  • a curious house cat
  • accessibility features like color assist mode
  • controls remapping
  • cursor size/opacity settings
  • widescreen support
  • UI/UX improvements
  • more variations for end-of-day manor descriptions and accompanying house illustrations
  • HUD display customization
  • final room/item balancing
  • addition of a handful of extra cinematics

Even if this is the last content-filled patch, the developers will continue to release bug fixes in the months leading up to version 1.10. More importantly, these patches might include some of the new features mentioned above. Outside of the major 1.10 update, the developers promises more title updates aimed at fixing bugs will be released “far, far into the future,” so players have nothing to worry about.

If you’ve yet to play the puzzle game, read our review to find out why it’s one of 2025’s best-reviewed titles.

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Tags: Blue Prince
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.